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Computer Art & Animation
-Squash and Stretch: object size changes to show speed and momentum. shapes volume must remain consistent
-Anticipation: When a character prepares for an action to show audience what is going to happen -Staging: Presentation of any idea so that it is unmistakable and very clear -Straight Ahead and Pose to Pose: SA> drawn frame by frame PP> main poses drawn first then gaps filled in (contains keys, extremes, and breakdowns) -Follow Through and Overlapping Action: technique of body appendages following a characters actions -Slow In and Slow Out: refers to how almost all movements start slow, speed up, and then slow down again -Arcs: gives a more natural movement -Secondary Action: secondary gestures that support the main animation -Timing: personality of animation is affected by the number of frames -Exaggeration: conveys the intended emotion more convincingly -Solid Drawing: makes sure that forms feel like 3d -Appeal: characters you animate should have some sort of appeal
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AuthorThis is my Computer Art & Animation blog page. Archives
January 2019
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